//==============================================================================
// Chariot Archer_anim.txt
//==============================================================================
//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}


//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}
//==============================================================================
define EgyptianChariotArcherShield
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					visual Attachments E Shield Small Iron
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				}
			}
		}
}

//==============================================================================
define Wheel
{
   set hotspot
   {
      version
      {
         Visual attachments a wheel spoked
      }
   }
}

//==============================================================================
define horseidle
{
   set hotspot
   {
      version
      {
         Visual horseidle
length 0.8
	 ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E chariot Archer Iron
	 ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
         ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
	 ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
      }
   }
}

//==============================================================================
define horsewalk
{
   set hotspot
   {
      version
      {
         Visual horsewalk
	 ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E chariot Archer Iron
	 ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
         ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
	 ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
      }
   }
}

//==============================================================================
define horsedeath	
{
   set hotspot
   {
      version
      {
         Visual horsedeath
	 ReplaceTexture Cavalry E Chariot Archer Copper/Cavalry E chariot Archer Iron
	 ReplaceTexture Cavalry E Chariot Archer Head Copper/Cavalry E Chariot Archer Head Iron
         ReplaceTexture Cavalry E Chariot Copper/Cavalry E Chariot Iron
	 ReplaceTexture Cavalry E Chariot Horse Copper/Cavalry E Chariot Horse Iron
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual chariot_boredA
				ReplaceTexture Cavalry E Chariot Archer Copper/hero e rameses ii
				Connect FRONTABDOMEN heroglow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual chariot_walkA
				ReplaceTexture Cavalry E Chariot Archer Copper/hero e rameses ii
				Connect FRONTABDOMEN heroglow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Attachpoint horsewalk hotspot
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual chariot_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
               tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				//connect RightHand arrow hotspot
				ReplaceTexture Cavalry E Chariot Archer Copper/hero e rameses ii
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Attachpoint horsedeath hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
                                connect TopOfHead blood hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual chariot_idleA
				ReplaceTexture Cavalry E Chariot Archer Copper/hero e rameses ii
				Connect FRONTABDOMEN heroglow hotspot
				//connect RightHand arrow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Attachpoint horseidle hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual chariot_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.64 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				//connect RightHand arrow hotspot
				ReplaceTexture Cavalry E Chariot Archer Copper/hero e rameses ii
				Connect FRONTABDOMEN heroglow hotspot
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Attachpoint horseidle hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual chariot_FlailA
				//connect RightHand arrow hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture Cavalry E Chariot Archer Copper/hero e rameses ii
				connect LeftForearm EgyptianChariotArcherShield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Attachpoint horseidle hotspot
         }
      }
   }
}

